By Ishigure Ikuro, engl., 151 pages
This book is not about a general introduction into Go, but a book about the opening of a game the so called Fuseki. The first chapter makes one acquainted with the importance of standard moves (for instance 3-4, 3-3 point, the extension to the side, the pincer and the invasion). The second chapter introduces more challenging concepts as for instance "Thickness". The third chapter contains ten problems.